What VR Headsets Work With PS5 – In-Depth Guide with FAQs

If you are a gamer then you might be wondering what VR headsets work with PS5. Let’s find out!

What VR Headsets Work With PS5?

The VR Headsets that work with PS5 are the ones that have been designed to be compatible with Sony’s new console, and they include The PlayStation VR (PSVR), PlayStation Camera, PlayStation Move controllers, PlayStation Eye camera, and PlayStation 4 DualShock 4 controller.

What is PS VR2?

So far, Sony hasn’t given us any real clues about its next PlayStation VR (PSVR) 2. But we did get some new info about the upcoming console during an event held by Sony Computer Entertainment Europe last week. And today, the company revealed even more info about the PSVR 2, including its official title, release date, price, and features.

Likewise, several other virtual events Sony has hosted throughout 2022 have revealed new titles and additional details that we’ve included for you to read about here.

How will PlayStation VR2 connect to PS4?

The PlayStation VR2 (PSVR2) will connect to the PS4 Pro via a single HDMI cable and can be used by players to interact with virtual reality (VR) experiences on Sony’s next-gen console, which will feature games, films, and social functions.

The PSVR2 will include a new headset, which includes new motion controls called PlayStation VR2 Sense Controles, which features headset-based tracking, adaptative triggers, and multiple input method for the ultimate VR experience. It is not known if Sony plans to release a wireless version in the near future.

PS VR2 Specs

We know so far that the PlayStation VR 2 has two main parts: the head strap, which holds the device onto your head, and the HMD, which contains the screen and lenses.

At CES 2022, we got some new details about the PSVR 2 controllers, including their batteries’ capacities. We’ll learn these details closer to the launch.

Price

Sony surprised many in 2017 when it announced the PlayStation VR 2 (PSVR2) for $399, which was at least half the cost of its closest rival at the time, the HTC Vive.

Now that the overall prices of VR headsets have dropped, Sony probably won’t be able to maintain the price advantage it enjoyed with the first PSVR.

We don’t yet have an idea of how much the PSVR2 will cost. It could be priced similarly to the Oculus Quest 2, but we won’t know until Sony unveils the device at E3 2019.

So, what are the main reasons to purchase the original PSVR headset?

One of the main reasons to purchase an original PSVR headset over other VR headsets over time has been the sheer cost savings compared to many other VR systems.

Since consumers started buying VR headsets, we’ve been seeing significant drops in the cost of VR hardware. And the original PlayStation VR headset can often be bought for less than half its launch price.

So we expect Sony to launch its second-gen PlayStation VR (PSVR) at the same time as the first-gen version, or at least at a similar cost.

Controllers

When the first PlayStation VR was released for the PS4, Sony used the PlayStation Move motion controller that it had already shown off at E3 2011.

At the time, it seemed like the PlayStation Move would compete directly with the Nintendo Wii.

Because of its form factors, the Oculus Rift headset worked well enough for VR applications, but some issues cropped up pretty quickly—not only was there no joystick or touchpad for virtual character movement, and not even a single-touch screen for input, but the single-eye sensor setup caused dead zones movement detection.

The headset handles full 3D motion capture, which means it tracks the unique rings around the controllers.

When did Sony release it?

Sony showed off its new PSVR2 headset at E3 2019. It looks similar to the original PSVR headset but has some significant changes.

One of the biggest changes is the addition of two halo rings that surround your hands when using the PSVR2 headset.

These ring-like devices are designed to allow the PlayStation VR 2 headset to track the controller in three dimensions. They’re made up of an LED light source inside each ring, which the camera on the headset sees.

It’s a big improvement over the single light points on the original PlayStation VR Move controllers and ensures that motion sensing is a lot more accurate.

With the PlayStation 4 Pro, you’ll be able to play games using motion controls that will allow you to move around virtual environments more easily than you could before.

Why are Joysticks or touch pads used?

Joysticks or touch pads are used by most other major VR headsets, so PlayStation VR 2 is similar to them when it comes to virtual movement options.

Each button can sense when you’re touching them, and the joystick makes it easy for you to move around virtually.

On the PlayStation 4 DualShock 4, there are two main action buttons (Circular and Cross) next to the D-pad, and an Options/Share/Options/Share/Options/etc. Buttons on the left-hand side of the DualShock 4.

On the left side of the DualShock 5, you’ll find the other three action buttons (triangular, square, and create) as well as a share button.

Compared to the PlayStation Move controller, which features the same button layout on both sides of the controller and has ridiculously small controls, the PS VR 2 Sense Controler should be a lot more comfortable to use.

A new set of additional controls has been added, which include a single button that can be pressed with either the index finger on the right control pad or the thumb on the left control pad and two grips that can be pressed with the middle fingers on both controllers.

So, what are the buttons on joypad?

Each joypad also has buttons: R3 on the left controller and L3 on the right.

Sony has also added capacitive touch sensor strips around the back side of the gamepad’s grip so that they can sense if someone is holding the gamepad.

With this feature enabled, you’ll be able to perform almost 1:1 hand motions in VR, because your virtual hands’ fingertips will move closer together when you grip the controller, and they’ll spread apart when you release them.

Advanced haptic feedback and adaptive triggers from the PS5 console are in the PS5VR controllers.

With the new PlayStation 5 console, Sony has introduced two new features that blow away everything else on the current generation of consoles.

These include the new HaptX technology for improved haptic feedback and the Adaptive Trigger system which allows players to customize their controls by using different buttons depending on where they’re aiming.

These adaptive triggers can actually push back against your fingers as you press them, giving you a tangible sense of pressure and tension when playing VR games on GearVR.

Haptics will give us a deeper feeling of tactile sensation and environmental interaction in games because they can distinguish between fine textures like sandstone, rock, and other materials.

So, what are the latest rumors?

Finally, the latest rumors suggest that Sony will include these new controllers with its PlayStation VR 2.

It’s a big step forward because the PS Move controllers were originally sold separately from the original PlayStation VR. That created a huge gap between how VR game controls worked when using a PSVR headset versus using a PS4 controller.

By bundling in the controller drivers, we’re ensuring that all games can be controlled by the proper motion-traced devices and will provide a consistent user experience across different platforms.

Conclusion

The PlayStation 5 is going to be a beast. It’ll feature 8K graphics, 6 teraflops of graphical power, and a whole bunch of other cool stuff. But what really matters most is its upcoming VR capabilities.

It seems like Sony has finally figured out how to make VR controllers that don’t suck. They’re comfortable, they look great, and they offer some pretty advanced functionality. And best of all? You won’t need to buy any extra accessories or peripherals to enjoy VR on the PS5.

We hope that this article was helpful. If you have any queries feel free to reach out in the comments section below.

Author

  • Victor Marquez

    Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

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