Mario Odyssey is a 3D adventure game that has now become a lot more adventurous with its VR gameplay that will uplift your entire gaming experience.
Let’s see how can you play it in VR.
How to Play Mario Odyssey in VR?
To Play Mario Odyssey in VR follow these steps
- Launch Super Mario Odyssey by pressing the HOME button on the Nintendo Switch console.
- From the game’s main menu, select “Playing in VR.”
- Follow the onscreen directions to calibrate your Nintendo Switch console.
- If you’re asked whether you’d like to use the Toy-con VR goggles, choose either “Use VR Goggles” or “Don’t Use VR Goggles.”
Super Mario Odyssey Labo VR Review
Pros and Cons
- Great optics
- Easy to wear
- Surprisingly good battery life
- Built-in Speaker with Spatial Sound
- Includes wireless charging station
- Sophisticated interior and exterior sensors
- A bit heavy
- Not a whole bunch of optimized apps
- Scene understanding can be confused by clutter.
With its Qualcomm Snapdragon XR2+, 12GB of RAM, 256GB of internal memory, and an 8MP front camera, the Quest Pro offers up to 50% more performance than the Quest II.
However, the real test for this product was whether they could blend their standalone design with something that’s simple and comfortable to wear. And I think they’ve done just that.
By switching to new pancake lenses, the company was able to reduce the thickness of the headset while still delivering a relatively high resolution of 1,800 x 1,920 pixels per eye.
Though topping out with a 90Hz refresh rate, the Quest Pro’s visuals aren’t quite as fast as most of its high-end PC-based rivals.
It has a 106-degree horizontal field of view (FOV), which is pretty much as good as any of its competitor’s 110-degree FOVs.
Elsewhere, the Quest Pro features 10 sensors on the interior and exterior of the device.
The five outward-looking camera systems support full-color passthrough, hand-tracking, and scene understanding without the use of additional external sensors.
Meanwhile, the five outward-facing cameras track eye and facial movement for features like fovea rendering and improved avatars.
Design and Fit
To balance the trade‑offs between size and weight, Meta cleverly used an internal curved battery, so there’s no need for cables or a belt-mounted battery pack.
When combined with a soft forehead pillow and a handy knob for adjusting the head strap, you end up with an earbud that’s extremely easy to use and wear.
Adjustments for focus and magnification are made through a small control wheel in front of the telescope. For IPD adjustment, just move the eyepieces left and right as needed to achieve the desired viewing angle.
You can choose from two types of earbuds: ones that come with integrated speakers for spatial audio, or ones that connect via a 3.5mm headphone plug.
Touch Pro Controllers
The other big thing about the headset kit is its new Touch Pro controllers. They’re basically the same design as what we’ve seen on Quest 2.
The big difference this time is that instead of relying on a big light ring with LEDs, the controllers now have their own built-in sensors for both hand and finger tracking.
The controllers also feature improved haptic feedback which makes them even better for games and apps where you can turn the controller upside down to be used as a stylus.
For example, in Painting VR, brushes feel different sizes and weights by using various types of rumble and vibration.
The overall experience feels similar to HD Rumble on the Nintendo switch’s Joy-Cons, but with even greater fidelity for force feedback.
Out of the box, the Quest Pro offers quite a bit of impressive speed.
The headset’s optics are sharp while eliminating nearly any hint of the screen door effect.
On my computer, spatial audio makes using VR feel less like floating inside a simulated environment and more like actually sitting at a desk with another person.
Quest Pro is pretty accurate at automatically identifying the positions of floors and rooms, so you don’t need to keep redrawing the boundaries for your room.
The Quest Pro’s color display is so clear that I can see through it to the real world. It’s also accurate enough to let me move around freely without having to take off the device.
Charging and Accessories
While the Quest Pro doesn’t provide official battery time estimates, you’re looking at anywhere from 2.5 to 3.5 hours of battery life, depending on the use cases.
Protective Silicone Cover
Other included items include a protective silicon case and two magnetic blocks that attach to the sides of the headset, which help cut down on potential distractions by keeping them out of sight.
If you really want to get the full VR-diving effect, you’ll need to spend at least $50 on Meta’s Full Light Blockers. Alternatively, you could just go into a darkened environment.
Touch Pro Controllers
You also receive two Quest Touch Pro controllers, two wristbands, and two stylus nibs that you can attach to the bottom of the controllers to suit your specific requirements.
Wireless Charging Dock
It has a really nifty wireless charging station that works well for holding both the controller and headset. Getting the controllers to sit properly inside the docking station is a little trickier than expected.
But the secret is to hold them as if they were real guns, before twisting your wrists inward and then dropping them onto the docking station. If you did it correctly, you’ll feel a slight vibration and hear the tiny indicators light up.
You can also use the USB port on the back of the controller to recharge the batteries. However, you’ll only be able to recharge them one at a time. If you’re leaving the dock behind, you’ll need to recharge each controller separately.
Overall, the Quest Pro is a great way to dive into virtual reality, and it’s hard to imagine anyone who isn’t already interested in VR turning away after trying it.
If you have any questions feel free to comment below.