Virtual reality is now getting popular not only for games but multiple other aspects that include entertainment, learning, and a lot more. Although this technology has revolutionized the conventional ways, it still has some drawbacks that might end up with it being failed.
Let’s dig in and find out what are those factors.
Why VR Will Fail?
Here are some reasons why VR will inevitably flop if we don’t do anything about it.
- Lack of Content
- No connection.
Lack of Content
Currently, mediocre VR content and insufficient investment in the industry could keep VR content confined to a novelty for some time.
Currently, 3D films can be profitable, but most people would prefer not to pay for them.
Most businesses choose to use their resources for more accessible forms of content that are scalable and reusable than they would for less accessible forms of content.
Imagine yourself on an opening day for a new blockbuster movie. Surrounded by strangers, you don’t know anyone there, but you feel connected to everyone else.
Goosebumps simultaneously rise, laughter spontaneously bursts out and tears well up in the darkness.
With VR, you can almost recreate that experience, but the tiniest disturbance will bring you back to reality, and you realize that you’re alone.
There’s nothing wrong with enjoying entertainment on one’s own, but most people prefer watching TV on a standard television set.
You Can’t Move Around
You won’t be able to let players move around in a virtual world without using a separate controller.
Sure, you can tilt your neck side to side and up and down to look around, but for moving forward or backward, you need to use a controller.
Immersion in a VR environment is virtually impossible without high-quality equipment.
If any new video game titles are developed for VR headsets, they will almost certainly require players to use controllers similar to the ones we’re already using today.
Connectivity and Power Will Be A Nightmare
If you’re planning on using a VR headset for gaming purposes, then you’ll need one that’s wireless. Otherwise, it won’t really help you out at all.
However, this requires essentially “remote playing” from a base unit to a VR headset, and do we really think it will work sufficiently well to be worthwhile? Any attempts that have been tried so far at remote playing haven’t quite succeeded.
Even on the fastest and strongest Wi-Fi connection, there is a noticeable lag time that most people find unacceptable. And that doesn’t include the power requirements for such a device – which would be quite heavy.
It would be impossible to create a VR experience using a rechargeable battery.
You’re probably not planning on using VR for gaming, but if you do, you’ll need to get accustomed to wearing a headset with an annoying cord dangling from your head.
It Will Be Way Too Uncomfortable
At the end of the day though, no matter how much progress we make in VR tech, there will always be a big bulky headset strapped to our heads.
You need to keep your eyes completely covered by the screen and secure it to your head so that no one else can see them. There really isn’t any way to do that without leaving a large red mark around your head and some raccoon circle around your eyes.
Regardless of how you cut it, VR is too uncomfortable to use for longer periods of time.
VR Will Be Very Expensive
Developers have been working hard to bring virtual reality to market, and they’re probably really close to having something ready for consumers. When a final product is released, it’s likely to cost quite a bit more than other gaming consoles.
It’s unlikely that any games will ever be developed for the PS4 Pro because there aren’t enough people who want them.
The Technology Still Isn’t Very Good
Even though game developers want to bring their blockbusters to virtual reality, they don’t have enough experience yet.
To date, any truly immersive 3-D world we’ve experienced has been either a small environment or an experience where you have no control over your viewpoint.
AR and VR Will Fail Without These 3 Changes
Augmented and virtual realities have the potential to transform our lives in ways we cannot even imagine today, from the future of working to education, health care, and more.
They’ve already made quite a splash, with an estimated number of 17 million VR headset users last year, which was twice as high as the previous year.
We’ll now take a look at some key aspects where VR could expand and thrive – if the necessary technological and human resource requirements are put into place.
Integration with Cloud Computing
To achieve widespread adoption of VR, it must not ignore the Internet. Eventually, both technologies will be married, leading to cloud-based VR.
With this approach, there are important advantages over systems that are limited to running on a single computer.
Sharing is one of the most important things we’ve learned from the web. People have an innate desire to connect and communicate with others.
Cloud-based VR technology will also revolutionize online advertisements, embedding them into experiences, providing information about products, and even allowing people to purchase items from their own personal cloud. It will change the way we view online advertisements and pop-ups forever.
Improved Fixes for Nausea
Despite the promises of VR devices, they’re not yet widely adopted because people get sick when using them. Their brains receive mixed messages from the device and their own inner balance and movement sensors.
As for nausea and motion sickness, they’re considerably lower when using non-immersive VR than when using immersive VR.
Visual Cues in the Environment
As technology advances, applications like Microsoft HoloLens and Magic Leap may eventually be able to eliminate motion sickness entirely.
A new technology called “VR” allows people to interact with their surroundings by moving their heads instead of using a controller.
Over the course of its development, VR needs to become more mainstream before it gains a significant foothold.
Over the years, electronic devices have gotten smaller and smaller.
Cell phones used to weigh over two pounds; today’s iPhones weigh less than six ounces. Goggles and other devices will get smaller over the years. Look at Oculus Go, which has received positive reviews for its size, price, weight, and portability.
Some technological advances may help you lose weight faster than you think.
One way to use motion sensors without requiring a camera is through the use of MEMS technology. Currently, there is an ongoing project at Adhawk Microsystems that aims to develop a small form factor mixed reality headset.
The VR era is definitely coming, but whether it becomes truly mainstream sooner or later depends on how creative companies solve these important technological challenges.
If they do, then you can expect a future where small, comfortable, immersive and shareable experiences are the norm, transforming everything from marketing to online dates.
If you have any questions feel free to comment below.