Are you an Arma 3 fan looking to take your gaming experience to the next level? If so, you’re in luck. In this article, we’ll show you how to play Arma 3 in VR, opening up a whole new world of immersive gameplay.

By using virtual reality technology, you’ll feel like you’re right in the middle of the action, and you’ll be able to experience the game like never before. Whether you’re a long-time player or new to the game, we’ve got you covered.

So, let’s get started and learn how to play Arma 3 in VR today!

Let’s learn how to play Arma3 in VR.

Our Choice for the Best Virtual Reality Solution in June 2023

Our expert team tested a variety of VR solutions to find the one that provides the best value. After detailed comparisons and a month of testing, we picked this product as your best choice.

Important: You might want to check to see if the product’s available since it’s extremely popular and often gets sold out. If you check at the right time, you might even find a limited-time discount.  

How to Play Arma 3 in VR?

There are two methods for running Arma 3 in VR.

Using Vorpx

The first method involves using a software application called vorpx, but it will cost you some cash. vorpx will let you get a better VR experience by wrapping the screen around your head, so you need to be careful when configuring it.

However, the downside of Battleyes is that they require the host to disable them, so you cannot play online games unless the host disab­les battleyes.

Using Big Screen Beta

Secondly, you can use the Beta version of the Big Screens app for Windows 10. It’s a free program on the Microsoft Store and allows you to create virtual desktops that make the computer display look bigger than normal.

Once you’ve enabled TrackIR in Arma 3, you can then go ahead and play around and see if it works for you. It doesn’t offer quite the immersion of vorpx, but it does let you join multiplayer matches, and the Battleyes don’t require disabling.

If you’re interested in learning more about virtual reality, check out our comprehensive guide on the topic.

Arma 3: Arsenal

Arsenal is an add-on for Arma 3 that lets players view their characters’ equipment and weapons. It was released in the Bootcamp DLC.

This tool allows for an overall view of the available content and lets you customize load-outs to export them into scripts, which can then be used in the game mode Zeus, other game modes, and by community scenario mods.

You can access it by clicking on LEARN > VIRTUALLY ARSENAL.

Ready to dive into the world of virtual reality? Our step-by-step tutorial on setting up your VR headset will guide you through the process.

Using

Export to SQF

To export the current loadout, click on the EXPORT button, or press Ctrl + C. Paste it into a script or use it in the init field for a new character.

You can copy and paste the same script into another game using Ctrl + V. Use this to send load-outs to other players.

Export to CPP

If you press Ctrl+Shift+C, you’ll get an option to save the current load-outs in config format. You can use these saved configurations in CfgRespawnInv.

Zeus Ammo Box

You can use Zeus to provide endless ammunition for players by giving them items from the Arsenal. They won’t need to go through the traditional menu screens anymore.

  1. As Zeus plays a scenario as if you were Zeus.
  2. Create an empty ammo box by selecting Units < Empty < Other < Ammo < [any item from the drop-down menu]
  3. Choose an item from the Arsenal you’d like to add to your collection.
  4. Decrease the number to zero. On the left side, the button should change from ‘–’ to ‘∞’.
  5. Click on the button again. Now there should be an endless number of items.
  6. Players will be able to confirm their account by clicking an icon next to the “Arsenal” button.

Zeus Unit Arsenal

Zeus can use the “Arsenal” module to customize the equipment of any AI unit quickly. It doesn’t work for players, dead soldiers, or enemy tanks.

  1. As Zeus, play out a scenario as if you were Zeus
  2. Find a unit you’d like to personalize
  3. Select Modules > Zeus > Arsenal
  4. Put the module on the front panel
  5. The Arsenal interface will open. You can either set individual weapons or you can save your current weapon setup for later use.

Zeus Respawn Loadouts

Saved load-outs can be used as player spawn loadouts by Zeus. Only works if the MenuInventory Respaw Loadouts option is enabled.

  1. Save your loadout for later.
  2. Imagine yourself as Zeus, the king of gods.
  3. Place Module > Respawn > Loadout
  4. Click on the side tab
  5. Expand Arsenal
  6. Choose the saved loadout.
  7. If you confirm, then players of the given team will be able to spawn with your loadout.

Virtual Ammo Box

You can also add Arsenal as virtual inventory so that players can obtain an unlimited number of items from an ammo crate. When using Arsenal, the action to open the Arsenal will be automatically triggered for all clients. You don’t need to add any kind of “addict” feature to enable it.

Syntax (shared by all mentioned functions):

  • ammoBox: object- ammo box on which an action will be applied
  • allowAll: If set to true, allows all available weapons, mags, items, and backpacks to be added to the inventory.
  • If true, show the Arsenal action. Otherwise, don’t show the Arsenal action.

Example (paste it into the init field of a box)

You can choose which specific items should be displayed by using the functions listed below.

Add

Functions:

  • BIS_fnc_addVirtualBackpackCargo
  • BIS_fnc_addVirtualItemCargo
  • BIS_fnc_addVirtualMagazineCargo
  • BIS_fnc_addVirtualWeaponCargo

Syntax (shared by all mentioned functions):

  • target: ObjectorNamespace- ammo box to which classes will be added. WhenmissionNamespaceis used, they will be available across all boxes.
  • You can either use the class whitelist option or set up a whitelist for every single class.
  • isGlobal: Boolean- (Optional, defaultfalse)trueto add classes globally
  • doAddAction: Boolean- (Optional, defaulttrue)trueto add “Arsenal” action which players can access the Arsenal

Remove

Functions:

  • BIS_fnc_removeVirtualBackpackCargo
  • BIS_fnc_removeVirtualItemCargo
  • BIS_fnc_removeVirtualMagazineCargo
  • BIS_fnc_removeVirtualWeaponCargo

Syntax (shared by all mentioned functions):

  • target: ObjectorNamespace – ammo box from which classes will be removed.
  • classes: ArrayofStringss – removed classes
  • isGlobal: Boolean – (Optional, default false) true to remove classes globally

Get

Functions:

  • BIS_fnc_getVirtualBackpackCargo
  • BIS_fnc_getVirtualItemCargo
  • BIS_fnc_getVirtualMagazineCargo
  • BIS_fnc_getVirtualWeaponCargo

Conclusion

We hope this article was helpful to you. If you have any questions, feel free to reach out to us in the comments below, and for more such articles, follow our website.

Author

  • Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

Share.

Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

Leave A Reply

Exit mobile version