Virtual reality apps have been around since the early 90s but they’ve only recently started gaining popularity. So as a developer, you may be wondering how to make one.

Let’s find out how to make a VR app along with requirements that are important to keep in mind.

How to Make a VR App?

To create a VR app, follow these steps.

  1. Draft an idea for the game and storyline
  2. Create game objects
  3. Add color to game objects.
  4. Build the floor, the ball, and the four walls.
  5. Adjusting the camera and lighting settings.
  6. Make the ball move.
  7. Add some text.
  8. When the ball collides with the walls, change the color and display text.
  9. Run your app.

What is the VR app?

Virtual Reality is the computer technology that allows people to experience an environment that looks real but isn’t there.

With computer applications, such as video game consoles or apps for playing music, we can immerse ourselves in an entirely virtual world. On the desk­top, we create our own virtual environments.

With smartphones, it becomes available to use anytime and anywhere.

How is VR so Immersive?

Stimulate the Environment

First, the pictures created by the computer are then simulated into the environment you’re actually in.

Three-Dimensional Models

First, the 3D models of these environments are displayed on a computer monitor, which allows viewers to rotate and zoom into them. So they appear as if they’re floating on the wall.

Distorted Vision

The viewer’s eyesight is distorted by a VR headgear, which allows the image to seem to float through space and around them.

The combination of these three elements creates a clear sense of being inside a virtual reality environment, even though the images aren’t actually there.

Virtual Reality for Smartphones

Mobile VR for PC tablets and smartphones has been growing rapidly, but VR apps for iPhones and Androids have been making the jump to consumer headsets.

Competitive Advantage

Mobile phone virtual reality (VR) has the competitive advantage of allowing people to create immersive experiences on their smartphones.

Separate App Ecosystem

Some VR platforms like Google Daydream require users to launch into a separate application ecosystem, which most users consider inconvenient.

For instance, Apple has removed the headphone jack and blocked your smartphone from the screen, which enables iPhone VR apps.

Besides, mobile-based VR still has some other issues to be fixed before it can provide an equally intense physical experience as desktop-based VR does.

Virtual Reality for PCs

There are lots of VR-compatible applications out there, but the best ones are made for Windows, macOS, or Linux. Oculus Rift, Vive, and PSVR are some of the most common devices used to create an immersive virtual reality environment.

Educational Reasons

Immersive gaming experiences will also be used for teaching purposes, such as virtual reality (VR) training courses.

Skills Needed

With VR becoming increasingly popular, game designers are starting to think about how they can best meet the needs of different types of players.

This will allow them to create their game so they can adapt to different platforms while making sure players can fully enjoy their games.

How to Use VR in Apps?

Virtual realities combine computer graphics and real-world simulations to create fully immersive 3D experiences. There are many kinds of virtual realities, and each kind is designed for different purposes.

Head-Mounted Display (HMD)

An HMD is a device worn by the person using it. It usually has two parts: a screen for displaying images and a small computer chip that processes the image signals.

A head-mounted display (HMD) is usually worn by the person using it. It helps the wearer see through the device and interact with the world around him/her.

Head Mounted Displays

The second type of virtual-reality device is called a handheld HMD, in which a user holds a small headset.

High-end headsets can be used to view pictures or videos or even use them to touch things. Hand-held VR devices can be used more deeply for VR experiences using an easier way of interacting with VR devices.

Requirements For Developing VR Apps

Developing VR apps is a complex process that involves using various tools and techniques to achieve the quality level required for commercial success.

Therefore, one of the most important developments in VR applications is developing them with a high-performance, low-power architecture, with the entire application in a container for efficient reuse.

Platforms and SDKs

You need to choose a good software platform for your project. For example, SteamVR, Oculus Home and XboxVR are already available.

Advantage

It means no additional programs to download to get the best user experience, and users can be sure of consistent performance.

Downside

The downside is that game developers would have to build their games specifically for each platform, but this isn’t an issue that users could worry about.

You should use the chosen brand’s specific software development kit (SDK) to create your VR experiences.

Game Engines

Game and VR engines store the data that the user sees. They then render an image and provide input devices for the user’s brain to interact with.

Examples include

  • Nvidia’s Havok
  • Unity’s Game Studio
  • Unreal Engine
  • Gear VR’s Unity3D and their many proprietary counterparts.

Today, most virtual reality game engine platforms are now free. They’re easy to integrate with platform-specific SDKs and can be easily customized using different APIs.

WebVR and WebGL Frameworks & Libraries

WebVR is a tiny bit of JavaScript that runs in browsers on the web and provides APIs for use in VR apps.

With WebVR, you can use most web browsing applications to view VR content. WebGL lets you display 3D graphics on the web.

Dynamic objects include things like graphics, video, audio, etc., which may be updated at any given moment.

It means that you’ll need frequent creation and destruction of WebGL objects.

Design and Prototype Tools

A VR app needs to be designed carefully so that it works well. For example, if you’re developing a VR app, you need to test it before releasing it.

Prototyping allows you to test a 360-degree perspective, a sense of size and distance, the availability of sensors, the viewing angle of the user, and many more aspects.

Creation of Prototypes

VR application software development companies should be familiar with creating prototypes using Unity3D.

  • Google Blocks
  • Cinema 4D
  • Photoshop
  • Sketch
  • Framer
  • A-Frame

As you prototype, it will become clear how to create VR animations so that they can be used in your future VR apps.

Hardware

You should also think about what type of hardware you’ll require if you want to develop a VR application.

There are several great options for VR headsets, including two versions of HTC Vive and Oculus Rift.

There’s no perfect solution for choosing between less power and a better comfort level. However, either the Oculus Rift or HTC Vive has minimum system requirements.

Types

There are several different kinds of VR hardware, including the following:

  • Mobile VR headsets for console games
  • Premium mobile VR headsets
  • VR headsets connected to external computers
  • Headphones without an accompanying
  • Haptic feedback suits for virtual reality headsets

Conclusion

Virtual reality (VR) is an exciting new technology that has been gaining popularity among startups. It remains to be seen whether it will become a mainstream consumer product.

Of course, 3d VR video and animation are the factors that make VR applications different from traditional mobile apps. They’re the factors that could cause an increase in app costs and rapid growth.

If you have any comments or suggestions, please leave them here.

Author

  • Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

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Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

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