People often ask, how to improve VR performance?

Let’s find out!

How to Improve VR Performance?

The first thing you need to do is to make sure your computer meets the minimum requirements for a good VR experience.

If you are not using an Oculus Rift or HTC Vive, then you will have to use a different method of getting a great VR experience.

For example, if you are using Google Cardboard, then you can follow this guide on how to get a better VR experience with Google Cardboard.

If you are using a PC that has a GTX 970 or greater and 8GB RAM, then it should be fine.

Now let’s talk about what else you can do to improve VR performance.

1) Use Low-Resolution Screens

Low-resolution screens are much easier on the eyes than high-resolution ones. This means that they are more comfortable looking at it while playing VR games.

2) Reduce Screen Brightness

Reducing screen brightness makes things in VR appear darker. It also reduces eye strain when looking at the screen.

3) Turn Off Motion Blur

Motion blur is a feature that blurs moving objects as they move across the screen.

This helps reduce motion sickness because it looks like everything is moving smoothly. However, it does take away from the realism of the game.

4) Disable Eye Tracking

Eye tracking is a feature that tracks where your eyes are looking.

It works by detecting the position of your pupils and using that information to determine where you are looking.

Eye tracking can be useful for some people but it can cause problems for others.

5) Increase Field of View (FOV)

Field of view refers to the area around you that appears in front of you. The higher FOV, the bigger the area that appears in front of your eyes.

6) Lower Headset Sensitivity

Headsets are sensitive devices that detect movement. If you wear them too loosely, then you may feel dizzy.

How to Improve the VR Experience and VR Performance?

These are some things we’d really appreciate if people knew about VR. We’ve divided them into two categories: one for performance issues and another for general knowledge.

Virtual Reality Experience

Resolution

The current virtual reality headset provides roughly half as many pixels as a standard widescale monitor. VR is not about a high-resolution presentation. The hardware isn’t there yet. Instead, it is about the experience.

Even though the aircraft may not look as good as it does when viewed on your computer screen, it’s far more enjoyable to fly around the world freely, watching your model move around as you would at an airshow.

With VR, you can look at your models and runway when lining up for takeoff. If you lose track of where you are, you won’t be able to rely on the movements of the cameras anymore; you’ll need to fly your way back into reality.

A simulator should be as realistic as possible. Virtual reality (VR) makes things even more realistic than simulators.

PhotoFields and VR

PhotoFields does not currently support VR. However, because the panoramic photo used to create the Photo Field is 2D, the entire simulation must be rendered that way.

It means that you won’t be able to see depth when using VR goggles. This may cause the size of the plane to appear smaller than it actually is, and it may be hard to focus on the plane against the background.

You can’t move your camera around, so your view direction is tracked, but you must lock your position.

We know that many people use PhotoFields, so they’re included in VR. However, keep in mind their shortcomings.

3D Airports and VR

3D airport sites (except PhotoField) allow the full virtual reality (VR) environment.

In these flight sites, the terrain and everything else are rendered in full three-dimensional (3D) stereo.

You can even walk about if your physical VR space allows it. All camera modes are active at 3D field sites.

Camera Modes and VR

For extra fun, take a look at the various camera settings. You’ll find that scaling is used to increase the size of the virtual world around you.

Your head would not fit into many canopy models if they were scaled down to match the scale of the rest of the vehicle. In general, the VR experience feels like flying a full-size airplane.

With some applications, users may experience VR sickness when using flight modes where the user’s head is moved around. This is true for any application that allows the user to move their head around.

VR Performance

Framerate is Important!

It’s important to maintain 90 frames per second (or better) when using virtual reality headsets.

The headset automatically sets itself to 90 frames per second (if it can), but if it can’t keep up, it may drop down to 45 frames per second (and lower).

If you’re running at less than 90 frames per second (FPR), you may notice some double images and generally have a poor user experience.

It’s therefore, important to check your FPR and adjust settings if necessary to get 90 FPR.

Checking Your Framerate

To start viewing graphics frames per second (fps) data, go to the RealFlight menu bar and select Graphics Settings.

From there, click on the Navigation tab and then scroll down until you see the Framing section. Here you can view the number of frames being rendered each second.

Improving Your Framerate

Improve your framerates by tweaking realflight’s graphics quality options. To adjust them, go into the Settings window and click on Graphics & Sound. Then, under Quality, change the settings as desired. You can also find these settings in the Main Window’s Options panel.

You should do whatever you can to get 90 frames per second in virtual reality, even if it means sacrificing image quality.

Some of these adjustments may not be visible on your screen, but they’ll make a big difference in VR.

For example, turning down texture quality will give you a smoother experience without any visual loss.

“VR Quality” Setting

If you want to improve your VR experience, lower the VR ​Simulation‑>Graphics‑>Visuals (or Graphics‑>Performance) slider instead.

Because changing the quality settings changes the resolution of the entire scene is displayed to both of your eyes, which means that everything gets scaled up or down to fill the screen. When you change the quality settings, you get ugly artifacts.

If you’re not sure whether to keep this setting on Medium or Low, we suggest leaving it set to High. With High, images are displayed at their correct sizes without any scaling.

Conclusion

If you’re having trouble achieving 90 fps, try tweaking your graphics settings. It’s worth it to get a better performance just for VR.

We hope that this article was helpful. If you have any queries feel free to reach out in the comments section below.

Author

  • Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

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Victor is the Editor in Chief at Techtyche. He tests the performance and quality of new VR boxes, headsets, pedals, etc. He got promoted to the Senior Game Tester position in 2021. His past experience makes him very qualified to review gadgets, speakers, VR, games, Xbox, laptops, and more. Feel free to check out his posts.

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